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Forge documentation

Build meshes and materials in Forge by wiring up a node graph: each node cooks geometry and the viewport updates live. Then export a clean mesh to your game engine. This documentation is written for a programmer, not a career 3D artist: short pages, quick answers.

  • The user interface: the workspace, and how the node graph and viewport work together.
  • How nodes work: what a node is, how nodes wire together into a workflow, and a page for every node.
  • Create: make geometry from scratch (Blockout, Cube, Grid, Curve, and more).
  • Shape: reshape existing geometry (PolyExtrude, Bevel, Remesh, and more).
  • Detail: add form and combine shapes (Noise, Boolean, Edge Damage).
  • Texture: UVs, painting and baking (Smart UV, Paint, Height Map, Bake).
  • Utility: plumbing (Transform, Merge, Mirror, Selection, and more).